Top related persons:
Top related locs:
Top related orgs:

Search resuls for: "China's Tencent"


25 mentions found


Japan's Toyota Motor will pair up with China's Tencent while Nissan will team up with Baidu , the companies said on Thursday, cross-border partnerships that highlight the importance of artificial intelligence for carmakers. Both Tencent, a gaming and social media giant and Baidu, China's leading search engine, have been leaders in the country's generative AI race. The companies will offer services through Tencent's strengths in big data, AI and cloud computing, Xu said. Nissan said it and Baidu had signed a memorandum of understanding to carry out research on AI and so-called "smart cars". Nissan will use Baidu's generative AI on its platform to study the feasibility of future tech development, it said.
Persons: China's, BYD, Toyota's Yiming Xu, Xu, Nissan Organizations: Beijing Auto, Toyota, Nissan, Baidu Locations: Beijing, China
German aerospace company Lilium wants to revolutionize air travel with its electric vertical take-off and landing (eVTOL) jet. "Revolutionize means make it absolutely zero emission," Lilium CEO Klaus Roewe told CNBC Tech in an interview. "We want to make a regional plane that has a decent transport capacity to have a meaningful effect on CO2 emission reduction." Less than a decade after being founded by four university students, the group is now one of Europe's leading eVTOL companies. Lilium, which is backed by the likes of China's Tencent and Earlybird Venture Capital, has started taking orders from the premium market.
Persons: Klaus Roewe, Lilium, Roewe, China's, Daniel Wiegand, Lilium's, Wiegand Organizations: CNBC Tech, Earlybird Venture, eVTOL Aircraft Locations: Weßling, Bavaria
REUTERS/Dado Ruvic/Illustration Acquire Licensing RightsAMSTERDAM, Nov 29 (Reuters) - Prosus NV (PRX.AS), a large technology investor, said on Wednesday its core headline earnings increased 118% in the first half of 2024, citing improved profitability in its stable of e-commerce investments. Core headline earnings for the half year ended on Sept. 30 were $2.0 billion, from $1.1 billion in the same period a year earlier, in line with a Nov. 20 trading statement. Core headlines earnings is a nonstandard measure the company says best reflects its group operating performance. It includes the massive stake Prosus owns in China's Tencent (0700.HK), which the company said has been sold down from 26.2% to 25% to fund a rolling share buyback program. Prosus says share buybacks benefit shareholders because the Tencent stake, now worth $98 billion, is worth about 30% more than Prosus itself.
Persons: Dado Ruvic, Prosus, Tencent, Toby Sterling, Jacqueline Wong Organizations: REUTERS, Rights, Prosus, HK, Thomson
Hundreds of jobs are expected to be cut from this unit, a person familiar with the matter, who was not authorized to speak publicly, told CNBC. Following a recent review, we've made the difficult decision to restructure our gaming business," a ByteDance spokesperson told CNBC. TikTok parent company ByteDance is cutting hundreds of jobs in its gaming division, a person familiar with the matter told CNBC, marking a significant retreat from a segment it has invested billions of dollars in to challenge market leader Tencent. Over the past few years, ByteDance has made an aggressive push into gaming in a bid to challenge other gaming giants like China's Tencent and NetEase . ByteDance acquired a major mobile gaming studio called Moonton in 2021 for a reported $4 billion, underscoring its ambitions.
Persons: Nuverse, we've, Tencent, ByteDance, Kings, Crystal Organizations: CNBC, Reuters
A Tencent sign is seen at the World Internet Conference (WIC) in Wuzhen, Zhejiang province, China, October 20, 2019. REUTERS/Aly Song/File Photo Acquire Licensing RightsHONG KONG, Nov 15 (Reuters) - China's Tencent Holdings (0700.HK) said third-quarter revenue climbed 10%, as its games business staged a robust recovery from a regulatory crackdown on the country's tech sector and online advertising sales surged. In August, the video games sector raked in combined revenue of 29.2 billion yuan, the highest level in at least 20 months, according to CNG, a government-backed industry data firm. Tencent's online advertising business reported a 20% jump in revenue thanks to strong demand for advertising in its video content. Net profit declined 9% to 36.1 billion yuan from a year ago when the company had a strong quarter after divesting stakes in portfolio companies such as Sea.
Persons: Aly, Tencent, Josh Ye, Miyoung Kim, Edwina Gibbs Organizations: World Internet Conference, REUTERS, Tencent Holdings, HK, Riot Games, Thomson Locations: Wuzhen, Zhejiang province, China, HONG KONG
The logo of China's Tencent Music Entertainment Group is seen next to an earphone in this illustration picture taken March 22, 2021. REUTERS/Florence Lo/Illustration/File Photo Acquire Licensing RightsNov 14 (Reuters) - China's Tencent Music Entertainment (1698.HK) beat estimates for third-quarter revenue on Tuesday, helped by steady growth in paid subscriptions on its music streaming platform. Tencent Music, which includes platforms such as QQ Music, Kugou Music, Kuwo Music and WeSing, has won listeners over by bundling everything from karaoke platforms to live concert streaming services. Total revenue of the Tencent Holdings Ltd-controlled (0700.HK) company, however, fell to 6.57 billion yuan ($900.9 million) in the third quarter. Net profit attributable to equity holders of the company rose to 1.71 billion yuan, from 1.06 billion yuan a year earlier.
Persons: Florence Lo, Harshita Mary Varghese, Akash Sriram, Pooja Desai Organizations: Entertainment, REUTERS, HK, Kugou, Tencent Holdings, Thomson Locations: Bengaluru
Public gaming companies currently hold cash and cash equivalents of $45.1 billion, according to a report from venture capital firm Konvoy. Publicly listed gaming companies had a fairly rosy year in 2023, on the whole. The VanEck Video Gaming and eSports ETF , which seeks to track MVIS Global Video Gaming & eSports Index, has climbed 20% in the year to date, according to Konvoy. Total venture funding into the video games industry in the third quarter of 2023 fell 9% quarter-over-quarter, to $454 million. That was when pandemic lockdowns were in full swing, and people had more time to spend playing video games indoors.
Persons: China's NetEase, hasn't, China's Tencent, Josh Chapman, Redmond, Chapman, Candy Crush, Konvoy's Chapman Organizations: Chesno Publicly, CNBC, Activision Blizzard, Electronic Arts, Nintendo, Bandai Namco, Public, Gaming, Esports, Big Tech, Microsoft, Google, Apple, Meta, Netflix, Sony, Activision, U.S, U.K, Markets Authority, Duty, Bandai Namco Entertainment Locations: Konvoy, Washington
BROOKLYN, NY - AUGUST 09: CEO of Epic Games Tim Sweeney speaks onstage during Samsung Unpacked New York City at Barclays Center on August 9, 2018 in Brooklyn City. Epic Games on Thursday said it's laying off 16% of its workforce, selling its music platform Bandcamp and spining off most of its SuperAwesome services. Sweeney also announced that Epic will sell its music platform Bandcamp, which it acquired last year, to Songtradr, a music licensing platform. The layoffs at Epic Games are the latest in a growing list of job cuts across tech industry, which has faced slowing growth and higher interest rates since early last year. WATCH: Apple declares victory after Epic Games decision
Persons: Tim Sweeney, we've, Sweeney, Songtradr, China's Tencent Organizations: Epic, Samsung Unpacked, Barclays Center, SuperAwesome, Apple, Epic Games Locations: BROOKLYN, NY, York City, Brooklyn City
China's Tencent announces AI model Hunyuan for businesses
  + stars: | 2023-09-07 | by ( ) www.cnbc.com   time to read: 1 min
Share Share Article via Facebook Share Article via Twitter Share Article via LinkedIn Share Article via EmailChina's Tencent announces AI model Hunyuan for businessesDowson Tong, CEO of the cloud and smart industries group at Tencent, says Hunyuan's capabilities with be integrated with existing products for video conferencing and social media. On regulating AI, he said it's prudent to have guardrails in place to ensure that services offered are of quality.
Persons: China's Tencent, Dowson Tong Locations: Dowson
A man rides an electric bike past the Tencent headquarters in Nanshan district of Shenzhen, Guangdong province, China September 2, 2022. REUTERS/David Kirton/File Photo Acquire Licensing RightsBEIJING, Sept 7 (Reuters) - China's Tencent Holdings (0700.HK) said its large language artificial intelligence (AI) model "Hunyuan" will be available for enterprise use from Thursday. The AI model has more than 100 billion parameters, the technology major said. Reporting by Beijing Newsroom; Editing by Christopher CushingOur Standards: The Thomson Reuters Trust Principles.
Persons: David Kirton, Christopher Cushing Organizations: REUTERS, Rights, Tencent Holdings, HK, Beijing, Thomson Locations: Nanshan district, Shenzhen, Guangdong province, China, Rights BEIJING
REUTERS/David Kirton/File Photo Acquire Licensing RightsBEIJING, Sept 7 (Reuters) - Tencent Holdings (0700.HK) said on Thursday companies could now use its large language artificial intelligence (AI) model "Hunyuan" as it premiered the much-awaited product amid a race by tech firms race to become China's AI champion. Hunyuan's debut comes after several Chinese tech firms including Baidu Inc (9888.HK) and SenseTime Group (0200.HK) recently unveiled their own AI models. Tencent, China's most valuable internet company, said Hunyuan had more than 100 billion parameters and was trained with more than 2 trillion tokens, two metrics often used to measure AI models' power. OpenAI's GPT-3 AI model contained 175 billion parameters in 2020 and Meta Platform Inc (META.O)'s Llama 2 model had 70 billion parameters in 2023. AI experts often describe moments where AI models generate incorrect information but present it as if it was a fact as "hallucination".
Persons: David Kirton, Hunyuan, Jiang Jie, OpenAI's, Tencent, ChatGPT, Josh Ye, Christopher Cushing, Miral Organizations: REUTERS, Rights, Tencent Holdings, HK, Baidu Inc, SenseTime, Meta, Beijing, Thomson Locations: Nanshan district, Shenzhen, Guangdong province, China, Rights BEIJING, Hong Kong
A man walks outside the Tencent headquarters in Nanshan district of Shenzhen, Guangdong province, China September 2, 2022. REUTERS/David Kirton/File Photo Acquire Licensing RightsHONG KONG, Sept 6 (Reuters) - China's internet giant Tencent Holdings (0700.HK) said that it will unveil an artificial intelligence (AI) chatbot on Thursday, according to a social media post it published on Wednesday. The post featured a demo conversation a user had with the AI chatbot, which helped the user write promotional materials. Tencent has been developing its own AI model named "Hunyuan" for months and the company said last month that it was expanding the test of the model internally. Reuters reported in February that the company formed a team to develop a ChatGPT-like chatbot named "HunyuanAide" at the time.
Persons: David Kirton, chatbot, Tencent, Josh Ye, Jacqueline Wong Organizations: REUTERS, Tencent Holdings, HK, Baidu Inc, SenseTime, Reuters, Thomson Locations: Nanshan district, Shenzhen, Guangdong province, China, HONG KONG
Analysts say online content platforms pulled the plug on features such as virtual lucky draws after the government in June started cracking down on live streaming, as part of a wider clampdown on online gambling. While the platforms say they ban gambling, analysts say the extremely popular lucky draws are often manipulated by live streamers colluding with viewers to share the prize. None of these companies mentioned the gambling crackdown when they reported their earnings, and they did not respond to request for further comment. However, the co-founder of a popular live streaming platform in Guangzhou, who declined to be named citing the sensitivity of the topic, told Reuters that several popular live streaming and live chat apps had to suspend services after police probes. Online gambling remains a concern, with the authorities saying in 2020 that the cross-border flow of funds for gambling posed a national security risk.
Persons: Florence Lo, HONG KONG, Analysys, Ivan Su, Huya, Charlie Chai, Tencent, Chai, Josh Ye, Farah, Brenda Goh Organizations: Entertainment, QQ, REUTERS, Tencent, HK, Morningstar, Cloud, NetEase, Reuters, Thomson Locations: HONG, Guangzhou, Beijing
The world's largest video game company and operator of the WeChat messaging platform said revenue reached 149.20 billion yuan ($20.45 billion) for the three months ended June 30. That compared with the 151.73 billion yuan average of 21 analyst estimates compiled by Refinitiv. Domestic gaming revenue stayed mostly flat at 31.8 billion yuan, while international gaming revenue rose 12% to 12.7 billion yuan, excluding the impact of currency movements. It grew 34% to 25 billion yuan as its TikTok-like short video service Video Accounts experienced increased demand. Revenue from fintech and business services grew 15% to 48.6 billion yuan which the company said reflected expansion in both offline and online payment activities.
Persons: David Kirton, HONG KONG, Tencent, Shawn Yang, Josh Ye, Himani Sarkar, Raju Gopalakrishnan Organizations: REUTERS, Tencent Holdings, HK, Refinitiv, Blue Lotus Capital Advisors, Inc, Thomson Locations: Nanshan district, Shenzhen, Guangdong province, China, HONG, fintech
Tencent on Wednesday reported a weaker-than-expected surge in profit for the second quarter, as cost-cutting measures began to pay off and sales rose across the company's various businesses. Here's how Tencent did in the second quarter, versus Refinitiv consensus estimates:Revenue: 149.21 billion Chinese yuan ($20.46 billion) vs. 151.73 billion yuan expected, representing a rise of 11% year-on-year. Profit attributable to equity holders of the company: 26.17 billion Chinese yuan vs 33.42 billion yuan. "This transition, combined with careful cost discipline developed in the previous year, resulted in profit growth exceeding revenue growth." Tencent has now reported three straight quarters of revenue growth, as the Chinese technology giant recovers from the headwinds of a tough 2022.
Persons: Tencent
The logo of China's Tencent Music Entertainment Group is seen next to an earphone in this illustration picture taken March 22, 2021. REUTERS/Florence Lo/Illustration/File PhotoAug 15 (Reuters) - China's Tencent Music Entertainment Group (1698.HK), said on Tuesday second-quarter revenue rose 5.5% from a year ago, driven by growth in paying users on its Spotify-like music streaming platform and a recovery in the advertising market. The number of paying users of its online music streaming service rose more than 20% to 100 million, a milestone for the company. Net profit attributable to equity holders rose to 1.30 billion yuan from 856 million yuan a year earlier. To attract more users and stave off competition from the likes of NetEase-owned Cloud Music and ByteDance's short-video sharing platform Douyin, Tencent Music has been aggressively adding original content in recent quarters.
Persons: Florence Lo, Cussion Pang, Pang, Josh Ye, Samrhitha, Maju Samuel, Tomasz Janowski Organizations: Entertainment, REUTERS, HK, Spotify, Tencent Holdings, Wall, Cloud Music, Thomson Locations: Hong Kong, Bengaluru
Relations between the countries have deteriorated since mid-2020, when Chinese and Indian troops clashed on their disputed Himalayan frontier and 24 people were killed. Several Indian government officials, who asked not to be named, said the licensing measure aimed to address a trade imbalance with China. Here are some other Chinese trade and investment ventures affected by Indian measures since 2020:INVESTMENT PLAN BY BYDChina's BYD (002594.SZ) told its India joint-venture partner last month it would shelve plans for a new $1-billion investment to build electric cars after its investment proposal faced scrutiny from New Delhi. It has led to billions of dollars in proposed investment getting stuck in the approval process over the last 3 years. Reporting by Aftab Ahmed Editing by William Mallard and Helen PopperOur Standards: The Thomson Reuters Trust Principles.
Persons: Nick Carey, Xiaomi, China's Tencent, Aftab Ahmed, William Mallard, Helen Popper Our Organizations: REUTERS, Wall, Krafton Inc, South, HK, Thomson Locations: Farnborough, Britain, India, China, New Delhi, HK, South Korean
REUTERS/Aly SongHONG KONG, Aug 3 (Reuters) - China's Tencent Holdings (0700.HK) said on Thursday that it has started internal testing of its self-developed artificial intelligence (AI) model, which is now being integrated with a number of internal services and products. In a statement sent to Reuters on Thursday, Tencent said its foundation AI model named "Hunyuan" has been integrated with a range of products such as Tencent Cloud, Tencent Meeting and Tencent Docs. "The Tencent Hunyuan large model, completely developed by ourselves from scratch, has now entered the application testing phase within the company," the company said. Reuters first reported the company's effort to develop the Hunyuan model in February. On Thursday, Tencent also listed Tencent Games, Tencent Advertising, QQ Browser, WeChat Search and Tencent Fintech as lines of business that have been testing the Hunyuan model recently.
Persons: Aly, HONG KONG, Tencent, Josh Ye, Jason Neely, Kim Coghill Organizations: Artificial Intelligence, REUTERS, Tencent Holdings, HK, Reuters, Thomson Locations: Shanghai, China, Shenzhen
US starts new round of audit inspections on China firms- source
  + stars: | 2023-07-07 | by ( ) www.reuters.com   time to read: +2 min
[1/2] The logo of China's Tencent Music Entertainment Group is seen next to an earphone in this illustration picture taken March 22, 2021. The PCAOB previously said it would demand complete access in mainland China and Hong Kong in their regular inspections from 2023. The PCAOB, Tencent Music Entertainment Group, Didi Global, and NetEase did not immediately respond to Reuters' requests for comment. Washington's demands for access to the audits of Chinese companies follow a long-running dispute over auditing compliance of U.S.-listed Chinese firms. Reporting by Xie Yu in Hong Kong and Yana Gaur in Bengaluru; Editing by Rashmi Aich and Sam HolmesOur Standards: The Thomson Reuters Trust Principles.
Persons: Florence Lo, PCAOB, Didi Global, NetEase, Janet Yellen, Xie Yu, Yana Gaur, Rashmi Aich, Sam Holmes Organizations: Entertainment, REUTERS, U.S, Public Company, Reuters, Wall, Bloomberg, Tencent Music Entertainment, Global Inc, NetEase Inc, Music Entertainment, Authorities, Treasury, Thomson Locations: Hong Kong, U.S, Washington, Beijing, China, United States, Bengaluru
JOHANNESBURG, June 27 (Reuters) - Technology investor Naspers (NPNJn.J) on Tuesday reported a 78% slump in annual profit, led by a drop in the contribution from China's Tencent (0700.HK) which accounts for the bulk of earnings and revenue for the South African investor. Its headline earnings per share, a profit measure, from continuing operations dropped to 119 U.S. cents for the year ended March 31, from 547 cents posted a year ago. Naspers, which has its global investments housed in Amsterdam-listed Prosus (PRX.AS), , draws over two-thirds of its revenue from Tencent. It posted revenue of $6.8 billion and its losses from ecommerce businesses including classifieds, fintech and food delivery came to $639 million. Reporting by Promit Mukherjee; editing by Edmund Klamann and Jason NeelyOur Standards: The Thomson Reuters Trust Principles.
Persons: Naspers, China's Tencent, Promit Mukherjee, Edmund Klamann, Jason Neely Organizations: Technology, HK, South, Thomson Locations: JOHANNESBURG, Amsterdam, Tencent
Net profit fell to $10 billion from $18.6 billion, mostly due to a worse performance by Chinese software giant Tencent (0700.HK), in which Prosus owns a 26% stake. Among e-commerce companies Prosus considers part of its core operations, revenue grew by 10% to $5.8 billion, the company said. Its trading loss in the second half of the year came to $252 million, an improvement from a loss of $365 million in the first half, Prosus said. Separately, Prosus announced it is ending a cross-share-holding arrangement with its parent company Naspers (NPNJn.J) of South Africa. Naspers on Tuesday reported a 78% slump in annual profit, also mainly due to a weaker contribution from China's Tencent.
Persons: Prosus, Naspers, Toby Sterling, Jason Neely Organizations: HK, Prosus, Thomson Locations: AMSTERDAM, South Africa, Prosus
Zynga was originally for the Facebook hit social game FarmVille, before eventually expanding into mobile games, largely through acquisitions. Prior to the Microsoft offer, Activision met with a financial firm to work on topping Take-Two's purchase of Zynga, CNBC reported at the time. Spencer didn't say when Microsoft was in talks with Zynga, and the company wouldn't provide further comment. Spencer said that after the company went to Zynga, he worked with Microsoft finance chief Amy Hood to look for mobile opportunities. Activision grew its portfolio of mobile games with the 2016 acquisition of King, publisher of Candy Crush Saga.
Persons: Phil Spencer, Justin Sullivan, Spencer, Spencer didn't, Tencent, Amy Hood, King, Candy Organizations: FRANCISCO, Microsoft, Activision, FTC, Activision Blizzard, Zynga, Federal Trade Commission, Facebook, FarmVille, CNBC, Sony, Apple Locations: CALIFORNIA, San Francisco , California, San Francisco
Krafton says India revoked ban on its battle-royale game
  + stars: | 2023-05-19 | by ( ) www.reuters.com   time to read: +1 min
The government had in July blocked Krafton's title Battlegrounds Mobile India (BGMI), citing concerns about its data-sharing and mining in China. Following a government directive, the app was removed from Alphabet Inc's (GOOGL.O) Google Play Store and Apple Inc's (AAPL.O) App Store. A Facebook page for the title says the game will be available for download soon. New Delhi had, back in 2020, banned another Krafton title, PlayerUnknown's Battlegrounds (PUBG) following which the company launched BGMI. India had ramped up scrutiny of Chinese businesses since a 2020 border clash between the neighbours that led to a ban of more than 300 Chinese apps, including TikTok.
The world's largest video game company and operator of the WeChat messaging platform said revenue reached 149.98 billion yuan ($21.70 billion) for the three months ended March 31. Net profit rose 11% to 25.83 billion yuan, versus a 29.67 billion yuan average analyst estimate. Domestic gaming revenue gained 6% to 35.1 billion yuan while international gaming revenue rose 25% to 13.2 billion yuan. Tencent also saw revenue from online ads rose 17% to 21 billion yuan. Revenue from fintech and business services grew 14% to 48.7 billion yuan as the firm continued to expand in those areas.
Tencent reported an 11% jump in quarterly revenue Wednesday, marking its fastest growth in more than a year, as the company saw a big rebound in payment volumes, ad sales and gaming. Here's how Tencent did in the first quarter, versus Refinitiv consensus estimates:Revenue : 150 billion Chinese yuan ($21.4 billion) vs. 146.09 billion yuan expected, a rise of 11% % year-on-year. : 150 billion Chinese yuan ($21.4 billion) vs. 146.09 billion yuan expected, a rise of 11% Profit attributable to equity holders of the company: 25.8 billion yuan vs. 31 billion yuan expected, a rise of 10% year-on-year. The results mark a strong bounce back to growth for Tencent after a succession of negative and flat quarters. Investors were focusing on whether the reopening of China's economy will give a boost to the country's tech giants, including Tencent.
Total: 25